Bio
Tim Stutts (he/him) here. I’m a pioneering product designer and leader, who spent two decades working in software user experience, including user interface, input, sensory feedback, and data visualization, for loT, extended reality, neurotech, and beyond. I’m an ethical technologist who values data privacy, accessibility and sustainability. I have extensive professional experience as an individual contributor, as well as more recent experience growing, managing and directing design teams to solve complex challenges. I have worked in full-time and contractor roles for fortune 500’s, research labs, design firms and startups. More recently I’ve shifted my focus upstream, providing early stage research and strategy surrounding product development opportunities. I currently work at Stryker as Concept Research Manager in Surgical Robotics.
Historically on the design leadership side, I was Director of Design at Cognixion, an Augmented Reality / Brain Computer Interface startup building first of its kind assistive communications technology for persons with Cerebral Palsy and ALS (Amyotrophic Lateral Sclerosis). I previously served as Principal Augmented Reality Product Designer at PTC Vuforia, where I led the design efforts for head-mounted display applications for the factory enterprise and also providing interim design team direction for the Work Instructions platform. Prior to that I was Director of Product Design at Faceware Technologies, a leading developer of facial motion capture software and hardware.
Endeavors as an individual contributor have included leading design of text entry, object recognition, LED / haptic patterns and other features for Magic Leap’s Lumin OS, developing award-winning interactive data visualizations at IBM Visual AI Lab, prototyping patented augmented reality head up display applications for Honda Research Institute, and creating a hand gesture controlled music sequencer for Oblong Industries. Additionally I worked on user interface design for early Windows Phone apps, the Xbox Support site leading up to the release of the original Kinect, and dozens of other interaction design projects.
While primarily active in product design, historically I've also designed and programmed motion graphics featured in commercial campaigns for IBM and other, and interactive, site-specific installations for Google and Electronic Arts. At the start of my career I was a sound designer for interactive media, and worked on game titles including ‘Unreal Champion 2” and "Jade Empire" for Xbox. Over the years I’ve collaborated with contemporary artists on museum installations. Exposure to different ways of working with creative technology continues to influence my process today.
Outside of work I am a husband and father of two living and working just north of Miami, Florida. In my spare time I enjoy exercise, gardening, traveling and making music.
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