Tim Stutts Emerging Product Design

Microsoft Kinect Support Site


Client: Microsoft, through Blitz Agency
Provided: interaction design, user experience design
Date: 2010


I was brought on to work with a team of user experience designers at Blitz Agency for the redesign of the Xbox support site, leading up to the Kinect launch. Kinect was the first depth camera device available to casual consumers, who were mostly gamers, but also software artists. Users could stand in front of the Kinect, move their bodies, and it would perform skeletal tracking, which could be used as input to an interactive experience. I created numerous wire frames and was highly involved in the information architecture for the site, which featured helpful support content for Xbox and Kinect users.




About

Tim Stutts (he/him) here. I’m a pioneering product designer and design leader who has spent two decades working in software user experience, designing next generation user interfaces, input modalities, sensory feedback, and data visualization, for extended reality, neurotech, and beyond. 

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