Tim Stutts Emerging Product Design

Oblong Airborne Beats Prototype


Company: Oblong Industries
Provided: interaction design, UI design, prototyping, development, sound
Date: 2012


Oblong is a company known for pioneering the technology in the film ‘Minority Report,’ and later evolving it into enterprise applications. I designed and prototyped Airborne Beats as a live music sequencer application that is operable entirely by hand gesturing in front of a screen. Users are able to grab, drag, and release audio samples onto a grid. They can also draw automation curves across a track to control audio volume over time. There are a number of gestures for play, pause, and volume control that can be performed at any point in the experience. Airborne Beats was programmed in C++ using Oblong's g-speak platform and the creative coding library, Cinder, with the help of several Oblong engineers. As for hardware, we pulled together one screen equipped with an IR sensor, a computer, and speakers. The prototype application had its public debut in a solo show hosted at Bar Mitte in Barcelona.








Various shots of the prototype application in action

About

Tim Stutts (he/him) here. I’m a pioneering product designer and leader, who spent two decades working in software user experience, including user interface, input, sensory feedback, and data visualization, for loT, extended reality, neurotech, and beyond. More recently I’ve shifted my focus upstream, providing early stage research and strategy surrounding product development opportunities.

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