Electronic Arts E3 Presence
Client: EA Games (through B-Reel)
Provided: visual effects design, concept design, prototyping, development
Date: 2012
I worked with B-Reel 'creative coding' visual concepts for a multi-screen social ribbon at the EA E3 space in Los Angeles. The first two videos use illustrated artwork as input to algorithmic processes that I designed and developed in OpenFrameworks, with images of code art and data visualization explorations that I generated to follow. I also coded the MIDI communication protocol between the Social Ribbon and the surrounding experience.





