I recently joined the PTC Vuforia as Principal Augmented Reality Product Designer, where I am working on head-mounted display experiences for manufacturing usecases. I previously served as Director of Product Design at Faceware Technologies, a leading developer of facial motion capture software and hardware. Prior endeavors have included leading design of symbolic input, LED / haptic patterns, object recognition and other features for Magic Leap’s Lumin OS, developing award-winning interactive news data visualizations at IBM Watson's Cognitive Visualization Lab, prototyping patented augmented reality head up display applications for Honda Research Institute, and creating a hand gesture controlled music sequencer for Oblong Industries. I also worked on early Windows Phone Metro UI apps, the Xbox Support site leading up to the release of the original Kinect, and dozens of other interaction design projects.
In the past I’ve also worked in visual effects design, ‘creative coding’ graphics with open source tools including Processing, openFrameworks, Cinder and ThreeJs. I’ve programmed motion graphics featured in commercial campaigns for IBM Smarter Planet and Fiat, interactive site-specific installations for Google Android and Electronic Arts.
Early on I gained an experiential primer as a sound designer for interactive media and film / video. Projects of note include ‘Unreal Champion 2” game for Xbox, Wired Magazine iPad Edition, ‘Primate Cinema’ installation by artist/ primatologist Rachel Mayeri, ‘Lumen’ stairwell installation by artists Electroland at the Cooper-Hewitt Design Museum, and a Covidien pulse oximeter used in hospitals worldwide.
Outside of work I am a family person, storied traveler, and occasional electronic musician living just north of Miami. At various times in the past, I have resided in Austin, Barcelona, San Francisco, New York and Los Angeles.